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Unofficial Summary: Collection of craftsmen, artisans, merchants, masons, etc.
| Guild Type | |
|---|---|
| d6 | Guild Types |
| 1 | Crafters' Guild |
| 2 | Merchant Consortium |
| 3 | Miracle Makers' Association |
| 4 | Moneychangers |
| 5 | Philosophical Faction |
| 6 | Identity Traders |
With a guild as your group's patron, you gain the following perks.
Accommidations.
Equipment.
Resources.
Training.
| Guild Contact | |
|---|---|
| d6 | Contact |
| 1 | The Perfectionist. |
| 2 | Attentive Overseer. |
| 3 | Hidden Benefactor. |
| 4 | Discerning Mentor. |
| 5 | Golem Guide. |
| 6 | Fallen Muse. |
| Guild Representative Roles | |
|---|---|
| Role | Backgrounds |
| Researcher | Acolyte, Entertainer, Guild Artisan, Sage |
| Negotiator | Charlatan, Entertainer, Guild Artisan, Noble, Sailor |
| Saboteur | Charlatan, Criminal, Guild Artisan, Soldier, Urchin |
| Guard | Criminal, Folk Hero, Outlander, Sailor, Soldier |
| Explorer | Acolyte, Folk Hero, Guild Artisan, Outlander, Sailor |
| Expert | Any |
| Guild Quests | |
|---|---|
| d6 | Quest |
| 1 | Deliver Goods. |
| 2 | Acquire Materials. |
| 3 | Eliminate a Rival. |
| 4 | The Masterpiece. |
| 5 | The Collector. |
| 6 | The Bill Comes Due. |